Frequently Asked Questions

General

What is the uMod project?

uMod is/will be essentially what Oxide was planned to be: advanced patching routines, a revitalized universal API, modernized tools, extensive documentation, support for additional games, and more.

What is the Oxide mod?

Oxide is a mod project that started in late 2013, which was originally only for Rust. Basic support was later added for other Unity and .NET games as well as support for other programming languages. For more information, please see the history for the project.

What will happen to Oxide and OxideMod.org?

Oxide is still being updated and will remain available until the uMod upgrade and transition is complete.

oxidemod.org will remain online but only as a read-only archive for reference and posterity.

When will X game be supported?

A game being supported depends on if it's written in a compatible programming language (ie. C#/.NET) and isn't jumbled up (obfuscated). Feel free to post a request on our forums. If we're able to get a copy of the game, we'll take a look in more detail.

When will X game be updated?

If support for a game is somehow outdated, we've either ran into an issue with the update or we haven't been able to get to it. Rest assured it'll be updated and a compatible build released ASAP!

Plugins

Do you accept plugins made by someone else?

No, any plugins submitted should be your original work and should not contain copied code without written permission.

Where can I get plugins?

All free, released plugins can be found under the Plugins section of the site. All premium, paid plugins can be found under the Marketplace once open.

Will plugins lag my server?

We screen plugins for performance issues, but there is no avoiding the fact that every plugin has a performance impact. The CPU and memory footprint of a plugin depends largely on what the plugin does and how it's done.

How do I submit a plugin I made?

If you plan on releasing the plugin for free, a submission can be made under the Plugins section. Please make sure to follow the Plugin Submission Guidelines to avoid any delays with the submission process. For paid plugins, a submission can be under the Marketplace.

When will my plugin be accepted?

Before acceptance, plugins are first reviewed by our team for any potential malicious behavior and assist with any possible code quality issues as able. The approval time varies at the moment due to limited reviewers and the development team's time being spread across the website, core framework, new tools, migration to uMod, and more. We hope to speed up this process in the near future, but please be patient during this process, thanks!

Why do some plugin hooks not work after updating?

If you updated to a newer game update and not all uMod features are working, that's likely because there were changes that affected it and would need to be reviewed by a team member and a patch be pushed out.